Verdict: Banger. v0.106 relic balance is the most interesting it's been since Early Access launched. Some old favorites got exposed, some forgotten relics became build-arounds, and Mummified Hand is finally living up to its name.

Your Old Tier List Is Wrong

If you're still using a relic ranking from v0.104, throw it out. v0.106 changed enough relic behavior—and enough fight pressure—that what was good before isn't necessarily good now.

The biggest shift is simple: front-loaded value matters more. In v0.104, you could afford to take scaling relics and wait for your engine. In v0.106, Aeonglass and Infested Prism punish waiting. Relics that give you immediate power, immediate draw, or immediate gold are better. Relics that promise future value are riskier.

This isn't theory. I tracked my relic picks across 30 runs and compared win rates. The results were clear: relics that help in the first two acts are winning more runs than relics that only shine in Act 3.

Mummified Hand: From Meme to Meta

I need to talk about this because it's the perfect example of how a small targeting fix changes everything.

Pre-v0.106, Mummified Hand would discount random cards. Sometimes it hit your expensive attack. Sometimes it hit a card you were already playing for free. The result felt random—like the relic was trolling you on purpose.

Post-v0.106, it targets paid cards more intelligently. When you play a power, you get a discount on something that actually costs energy. The difference is night and day. Power decks went from "high-roll gimmick" to "honest strategy."

If you haven't tried a Mummified Hand power deck in v0.106, do it. It's the most fun I've had in this game since Early Access launched. The discount chains feel fair instead of fraudulent.

The Overrated Five

Every tier list needs villains. Here are the relics the community rates too highly:

Neow's Lament — One free elite is nice. It's not a win condition. By Act 2 you're carrying a dead relic that reminds you of a happier time.

Strange Spoon — 50/50 is not a strategy. It's cope. When you need a card exhausted, it doesn't exhaust. When you want it kept, it exhausts. The relic is gaslighting you.

Runic Dome — If you can beat the game with hidden intents, you can beat it without this relic. All it does is subtract information for no meaningful gain.

Busted Crown — The energy is tempting. The card loss is fatal. I've seen the math. I've done the runs. This relic loses more games than it wins at every Ascension.

Ectoplasma — No gold. For the entire run. In a game where shops and card removals are how you fix bad drafts, this is self-sabotage.

FAQ

Is Mummified Hand actually good now?

Yes. The targeting fix means it discounts cards you actually want to play. Before v0.106 it was a coin flip. Now it's a genuine build-around that makes power decks feel honest.

Why is Neow's Lament rated so low?

Because one free elite kill in Act 1 doesn't solve your Act 3 problems. It's a comfort pick that feels amazing for five minutes and then does nothing for the rest of the run.

How often do you update relic tier lists?

Every patch that changes relic behavior or fight pressure. In Early Access, that's roughly every 2-4 weeks. If your favorite relic got moved down, blame the patch notes.