
Boss Preparation Checklist for Slay the Spire 2
A boss preparation checklist for judging damage, block, scaling, potions, upgrades, and route choices before major fights.
Boss Hub
Beat Slay the Spire 2 bosses with matchup guides, final shop planning, potion jobs, scaling checks, and current beta fight notes.
4
Deck Jobs
A10
Risk Level
v0.107.0
Beta Context

Boss Prep
Recommended Path

A boss preparation checklist for judging damage, block, scaling, potions, upgrades, and route choices before major fights.

A practical Doormaker boss guide for Slay the Spire 2, covering why the fight is controversial, what deck checks matter, and how to prepare.

How to re-evaluate Aeonglass after the v0.107.0 Slay the Spire 2 beta discussion, with deck checks, potion jobs, and matchup planning.

A patch-aware Aeonglass boss guide covering Wither pressure, setup mistakes, deck requirements, potions, and how to survive the v0.106 beta version.

How to prepare for Skulking Colony in Slay the Spire 2 v0.106.1, including deck checks, potion plans, AoE value, and route decisions.

A beta patch guide to the reworked Infested Prism fight, covering skill timing, elite pathing, potion planning, and safer deckbuilding after v0.106.0.
More Reading
A late-run Slay the Spire 2 boss preparation guide covering complete win conditions, deck consistency, potion planning, and final shop decisions.
A Slay the Spire 2 defensive strategy guide for block, weakness, enemy intent, health preservation, and surviving dangerous turns.
A Slay the Spire 2 A10 beta guide for assigning potion jobs, surviving bad draws, and routing safely after v0.106.1.
A Slay the Spire 2 v0.106 routing guide for planning elites, shops, potions, and boss prep around Aeonglass pressure and Infested Prism changes.
Heat Checks

Every boss in Slay the Spire 2 v0.106 ranked by how much they make you want to alt-F4. Spoiler: the community's 'favorite' boss is actually mid.

Every major deck archetype in Slay the Spire 2 v0.106 ranked by how well it actually wins runs, survives bad draws, and handles current boss pressure.
Quick Answers
Most boss losses come from missing one deck job: scaling, burst defense, potion coverage, or draw consistency. Boss preparation starts several nodes before the fight.
Start with Aeonglass and Skulking Colony because they represent the current beta pressure around slow setup, hand quality, and multi-problem turns.