
Rare Power · 3 Energy
Abrasive
Gain 1 Dexterity. Gain 4 Thorns.
Card Compendium
Search all Slay the Spire 2 cards by character, name, card text, type, and rarity. Compare base and upgraded effects for the current main branch.
Showing 48 of 577 cards.

Rare Power · 3 Energy
Gain 1 Dexterity. Gain 4 Thorns.

Rare Power · 1 Energy
Poison is triggered 1 additional time.

Uncommon Power · 1 Energy
Shivs deal 4 additional damage.

Uncommon Skill · 1 Energy
Draw 3 cards. Discard 1 card.

Rare Attack · 2 Energy
Deal 18 damage. Add a 0 Energy copy of this card into your Discard Pile.

Rare Skill · 0 Energy
Gain 1 Energy. Draw 2 cards.

Rare Power · 1 Energy
Whenever you play a card, gain 1 Block.

Common Skill · 1 Energy
Summon 6.

Rare Power · 1 Energy
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Rare Skill · 1 Energy
Procure a random potion.

Uncommon Skill · 0 Energy
Gain 2 Energy.

Rare Attack · 2 Energy
Deal 10 damage. Put ALL 0 Energy cards from your Discard Pile into your Hand.

Common Attack · 0 Energy
Deal 6 damage. Add a copy of this card into your Discard Pile.

Rare Skill · 1 Energy
Put every Rare card from your Draw Pile into your Hand.

Common Skill · 0 Energy
Gain 2 Dexterity this turn.

Ancient Skill · 2 Energy
Upgrade ALL your cards.

Ancient Skill · 1 Energy
Gain 1 Intangible.

Common Skill · 1 Energy
Gain 5 Block. Upgrade a card in your Hand.

Rare Power · 1 Energy
Whenever you create a card, gain 1 Strength.

Curse Curse · Variable cost
Ethereal. Unplayable. Eternal.

Uncommon Attack · 1 Energy
Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.

Rare Attack · 0 Energy
Deal 10 damage. Apply 1 Vulnerable.

Common Attack · 0 Energy
Deal 6 damage to ALL enemies twice.

Uncommon Power · 1 Energy
Every 10 cards you draw, gain 1 Energy.

Common Skill · 1 Energy
Choose a card in your Hand to Transform into Minion Strike.

Common Skill · 1 Energy
Gain 5 Block. Draw 2 cards.

Uncommon Attack · 0 Energy
Deal 11 damage.

Curse Curse · Variable cost
At the end of your turn, if this is in your Hand, lose 13 HP.

Common Attack · 1 Energy
Deal 7 damage. Channel 1 Lightning.

Rare Attack · 9 Energy
Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.

Common Attack · 1 Energy
Deal 5 damage for each Channeled Orb.

Rare Power · 3 Energy
Block is not removed at the start of your turn.

Basic Attack · 2 Energy
Deal 8 damage. Apply 2 Vulnerable.

Uncommon Skill · 0 Energy
Draw 3 cards. You cannot draw additional cards this turn.
Rare Power · 1 Energy
Whenever you gain Block on your turn, other players gain half that much Block.

Common Attack · 0 Energy
Deal 3 damage. Apply 1 Vulnerable.

Rare Skill · 3 Energy
Play 3 random Attacks from your Discard Pile.

Rare Attack · 1 Energy
Deal 5 damage. Forge X. Forges an additional 5 for every other time you've hit the enemy this turn.

Status Status · 1 Energy
At the end of your turn, if this is in your Hand, lose 6 HP.

Uncommon Skill · 0 Energy
Another player gains 2 Energy.

Ancient Power · 1 Energy
Gain 4 Focus. At the start of your turn, lose 1 Focus.

Rare Skill · 0 Energy
Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5.

Uncommon Power · 1 Energy
Whenever you spend or gain 1 Star, deal 3 damage to ALL enemies.

Common Skill · 1 Energy
Add 3 Shivs into your Hand.

Rare Skill · 1 Energy
Add 2 Inky Shivs into your Hand.

Common Attack · 1 Energy
Deal 8 damage. Apply Doom equal to damage dealt.

Common Skill · 2 Energy
Lose 2 HP. Gain 16 Block.

Common Skill · 0 Energy
Lose 3 HP. Gain 2 Energy.
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