
Slay the Spire 2 Card
Coolant
Coolant is a Rare Defect Power that costs 1 energy. At the start of your turn, gain 2 Block for each unique Orb you have.
- Character
- Defect
- Type
- Power
- Rarity
- Rare
- Cost
- 1 Energy
- Target
- Self
- Keywords
- None
Card text
At the start of your turn, gain 2 Block for each unique Orb you have.
Upgraded card text
At the start of your turn, gain 3 Block for each unique Orb you have.
How to evaluate it
Judge Coolant by the job it fills in your current deck, the fights ahead, and whether its 1 energy competes with a more urgent play. A card being rare does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Coolant, Defect, or power.