Slay the Spire 2 next update: roadmap and confirmed patch timing
What Mega Crit has confirmed about the next Slay the Spire 2 update, the post-v0.111 patch gap, alternate Act 2, experimental modes, and the new character.
Guide Codex
Find the answer your run needs: current patch strategy, reliable builds, card and relic decisions, boss preparation, and beginner paths.
Current beta · Builds · Bosses · Beginner paths
Current Patch Cluster
Current analysis of the latest class reworks, controlled exhaust, progression repair, controls, and draft decisions. Every page distinguishes confirmed beta text from editorial strategy and current main-branch data.
What Mega Crit has confirmed about the next Slay the Spire 2 update, the post-v0.111 patch gap, alternate Act 2, experimental modes, and the new character.
What changes in Slay the Spire 2 v0.111 beta: Hyperbeam, Expect a Fight, Regalite, enemy breakpoints, saves, and what to test first.
How Jeweled Mask chooses a Power in v0.111, why non-Innate Powers now get priority, and how each new Power changes the relic's consistency.
How the beta Custom Run randomizer works and how to turn an unfamiliar modifier package into a useful practice run.
Prepare for the v0.111 Mecha Knight, Exoskeleton, Globe Head, Louse Progenitor, Soul Fysh, and Entomancer buffs with practical route and potion checks.
What v0.111 fixes for modded save copying, controller reward focus, E-to-confirm input, map drawings, badges, and crashes—and what to check if problems continue.
Popular Player Questions
High-intent questions about multiplayer, progression, and bosses. Each guide starts with a short answer, names its version context, and links to deeper game data.

How to install Slay the Spire 2 Steam Workshop mods, protect separate saves, avoid multiplayer conflicts, and choose compatible v0.107.1 or v0.110 mods.
How Daily Run rankings use wins, badge count, and completion time, plus a practical way to chase a better place without throwing the run.
Start a Slay the Spire 2 co-op run, avoid common join problems, assign useful team roles, and make better shared route and boss decisions.
Understand Slay the Spire 2 Timeline and Epoch progress, check unlock requirements safely, and troubleshoot a stuck Epoch without risking your save.
Search Intent
Start with the guide that matches the problem you are trying to solve right now.
Current Library
Understand beta Eidolon's Ethereal replay effect and generation restriction. Check eligible cards, timing, and version differences before planning a payoff turn.
Evaluate Fiddle after its beta draw reversion. Compare opening-hand size with lost mid-turn draw, Energy needs, and cards that no longer find their payoff.
Use Fur Coat's eight marked beta combats without assuming they all fit one route. Compare reachable marks, rewards, shops, and the fights it does not solve.
Calculate beta Maul's repeated-hit damage and decide when its scaling earns a slot. Separate combat-only growth from permanent scaling and speculative loops.
Evaluate Defect's beta Refract without mixing direct damage with Glass value. Check target choice, three-Energy timing, orb slots, and the upgrade's real payoff.
Use beta Relax without giving away the current turn. Compare its Block, delayed draw and Energy, upgrade value, and the hands where it is too expensive.
Budget beta Signet Ring's 888 Gold around real shops and deck weaknesses. Reserve spending deliberately without inventing fixed prices or guaranteed inventory.
What Mega Crit has confirmed about the next Slay the Spire 2 update, the post-v0.111 patch gap, alternate Act 2, experimental modes, and the new character.
Prepare a Spire Spotting or Neow-lloween submission from Mega Crit's September brief. Separate the two prompts, check cover dimensions, and avoid deadline assumptions.
Use the reworked beta Well-Laid Plans rather than its old single-card retention text. Plan setup cost, retained clutter, upgrade timing, and useful combinations.
Plan Whistle's cheaper beta turn around the right target. Weigh a kill against a stun, budget the remaining Energy, and avoid wasting a one-use answer.
Evaluate Beautiful Bracelet's four random enchants in the current beta, with deck-quality checks and clear limits on probability estimates.
Work through beta Biased Cognition's 5 or 6 Focus grant and ongoing Focus loss to decide whether to play it early or save it for a boss phase.
Learn when the beta Haze rework earns its two Energy, how its upgrade changes Weak coverage, and why old Sly advice no longer applies.
Compare beta Mangle's costly targeted turn with Pact's End's conditional group damage, and decide which problem your Ironclad deck needs to solve.
Use beta Outbreak as a three-Energy Poison payoff rather than an old passive engine. Includes ordering, spending, and upgrade decisions.
Calculate Regent's beta Pillar of Creation Block, distinguish it from Regalite's once-per-turn trigger, and judge the cost of generating cards.
Calculate beta Sacrifice's triple-Max-HP Block and compare it with keeping Osty alive, including an example and rebuilding checklist.
Budget Seal of Gold's current beta cost against shops and removals, with turn-count examples and a test for whether extra Energy is useful.
Plan Silent's beta Sidestep turns: when delayed Energy helps, when it arrives too late, and how to avoid drawing an unusable payoff.
Plan The Scythe's permanent damage growth in the current beta without taking unnecessary hits to farm it. Includes upgrade arithmetic.
A two-stage decision guide for the Lantern Key, Mysterious Knight, War Historian Repy, the valuable tome, and the relic-and-potion chest.
How to choose between gorging in the Room Full of Cheese and leaving with The Chosen Cheese relic without guessing at hidden rewards.
How the beta Custom Run randomizer works and how to turn an unfamiliar modifier package into a useful practice run.