The Room Full of Cheese asks you to compare a reward you can use now with a relic that grows quietly over the rest of the run. Most players follow the smell. Mega Crit reported that 63 percent chose to gorge and learn new moves, while 37 percent left with The Chosen Cheese.

Popularity does not settle the choice. Your map and your deck do.

What is confirmed

The Chosen Cheese reads: "At the end of combat, gain 1 Max HP." Each completed fight after the event adds another point to your maximum.

The official event recap describes the gorge result as learning new moves, but it does not publish a complete reward pool. This guide will not invent one. Judge the gorge option by the cards or choices shown in your game, then compare them with the relic's known effect.

Count useful combats, not every map node

The relic's rough ceiling is easy to estimate. Count the fights you are realistically likely to finish, including elites and the boss, before the run ends. That number is the possible Max HP gain.

Then discount it for danger. A route with six fights is not worth six future Max HP if the first elite is likely to kill you. The relic pays after combat; it does not help you survive the first one.

This produces a more honest estimate:

Run stateHow to value the relic
Many safe fights remainStrong long-term return
Several fights remain, but an elite is immediateUseful only if the current deck already passes the elite check
The boss is closeLimited time to accumulate Max HP
HP is low enough that the next fight is doubtfulNo immediate rescue

Max HP also has a small healing implication when another effect heals by a percentage or fills the new capacity later. Do not count that healing before you have a real source for it.

When gorging makes sense

Look at the actual reward screen. A card is valuable when it repairs a current weakness, reaches a damage breakpoint, or gives the deck a consistent way to execute its plan. Immediate value matters most when the map has no gentle floor before an elite or boss.

Suppose the deck loses HP because it cannot clear multiple enemies. A useful area attack may save more life in the next two rooms than several points of eventual Max HP. The same applies to reliable Block, draw, or Energy support that fixes a turn the deck keeps missing.

Do not take a card merely because the event offered it. If the choices are awkward and the deck is already compact, a scaling relic can be cleaner than another low-impact draw.

When The Chosen Cheese earns its place

The relic is attractive early, on combat-heavy routes, and in decks with a stable floor. It asks for no Energy, no draw, and no setup. Once owned, it pays after every completed combat.

That makes it particularly comfortable when your immediate jobs are covered. If damage, defense, and boss scaling are already credible, you can take the long view. The Act 2 survival guide helps test whether the deck is actually stable or simply had a few easy rooms.

It also suits a route where you wanted to take fights anyway. Do not add dangerous combats solely to feed the relic. One extra Max HP does not justify an elite that costs half your current health.

A quick decision at the screen

Check the next three floors. If an elite or boss is close, ask which option helps that fight more. Read the offered card reward carefully. Then count likely combats after the danger point.

If the deck needs help now and the gorge reward supplies it, eat. If the offered improvement is marginal and the route has time, take the cheese. When both look close, prefer the option that does not create a new deck problem.

The event is whimsical. The decision is pleasantly practical: immediate card quality against one Max HP per completed fight.