Slay the Spire 2 next update: roadmap and confirmed patch timing
What Mega Crit has confirmed about the next Slay the Spire 2 update, the post-v0.111 patch gap, alternate Act 2, experimental modes, and the new character.
Patch Strategy Hub
A strategy-focused Slay the Spire 2 patch hub for main v0.107.1 and beta v0.111.0, connecting official changes to cards, builds, routing, multiplayer, and controls.
v0.107.1
Main Branch
v0.111.0
Beta Branch
24
Patch Guides
Recommended Path
What Mega Crit has confirmed about the next Slay the Spire 2 update, the post-v0.111 patch gap, alternate Act 2, experimental modes, and the new character.
What changes in Slay the Spire 2 v0.111 beta: Hyperbeam, Expect a Fight, Regalite, enemy breakpoints, saves, and what to test first.
How Jeweled Mask chooses a Power in v0.111, why non-Innate Powers now get priority, and how each new Power changes the relic's consistency.
How the beta Custom Run randomizer works and how to turn an unfamiliar modifier package into a useful practice run.
Prepare for the v0.111 Mecha Knight, Exoskeleton, Globe Head, Louse Progenitor, Soul Fysh, and Entomancer buffs with practical route and potion checks.
What v0.111 fixes for modded save copying, controller reward focus, E-to-confirm input, map drawings, badges, and crashes—and what to check if problems continue.
Blade of Ink's Inky enchantment no longer adds damage in v0.111. Learn how to value two Inky Shivs, Weak timing, draw density, and Silent synergies.
Thunder is stronger while Null and Synchronize are weaker in v0.111. Learn the Lightning, Weak, Dark, and temporary Focus math before drafting them.
How v0.111 changes Alignment, Guiding Star, Spoils of Battle, and Refine Blade—and how Regent should sequence Stars, Forge, draw, and next-turn Energy.
Shroud gains more Block and Time's Up no longer Exhausts in v0.111. Learn how to build a Doom plan that defends while scaling without becoming too slow.
Rampage starts at 10 damage and upgrades to stronger repeat scaling in v0.111. Learn the cycle math, deck-size test, upgrades, and matchups where it works.
Salvo is now Uncommon and Splash is Rare in v0.111. Learn which card solves a real run problem, how rarity changes access, and when to skip both.
Brightest Flame now costs 2 Max HP in v0.111. Learn when its 2 Energy and 2-card draw prevent more damage than the permanent health cost.
What the developers confirmed about Enchantments not stacking, how that changes card choices, and how to get value from a one-card enhancement.
How to draft, upgrade, and sequence Mirage after the v0.111 beta change that makes the base card Exhaust and moves the upgrade to remove Exhaust.
How Forgotten Ritual changes in v0.111, when to draft it, and how to turn its Energy into a winning Ironclad turn without forcing Exhaust lines.
A practical guide to Rend after its v0.111 cost and damage change: debuff math, draft timing, and when a Colorless attack actually fixes a deck.
How to prepare for Axebot after its v0.111 buffs: updated attack breakpoints, tempo decisions, and the potion choices that protect an Act 3 run.
How to use Hyperbeam after the v0.111 Defect rework: temporary Focus loss, AoE breakpoints, Frost timing, and when to draft it.
Expect a Fight was reworked in v0.111. Learn its Strength-to-Block math, when 3 Energy is worth it, and when Ironclad should pass.
Regalite now gives 4 Block on your first creation each turn. Learn how it compares with Pillar of Creation and how to route a Regent deck after v0.111.
Is Hidden Gem good in Slay the Spire 2? Learn when random Replay 2 wins a run, why small decks improve it, and when to pass.

How to install Slay the Spire 2 Steam Workshop mods, protect separate saves, avoid multiplayer conflicts, and choose compatible v0.107.1 or v0.110 mods.
A practical v0.107.0 beta patch guide for Slay the Spire 2, covering stability changes, Aeonglass attention, beta routing, and what players should actually adjust.
More Reading

Build a stronger Slay the Spire 2 co-op party with practical team roles, two-player pairings, shared resource rules, and boss-ready deck checks.

Beat Aeonglass with a practical turn plan for Ebb, Eye Lasers, and Increasing Intensity, plus current branch values, potion jobs, and deck checks.

What the official Slay the Spire 2 A10 win-rate snapshot means, plus a practical review method for pathing, drafting, potions, and boss prep.
Quick Answers
No. This is an independent strategy hub that links to official Steam news and explains what the changes mean for runs.
Read the official notes first, then check which bosses, relics, characters, and routes changed enough to affect your drafting habits.