A Bracelet offer looks different when you stop imagining it landing on your favorite cards. In the current beta, you do not get that choice. A deck with a few excellent targets and many cards you hope to remove is taking a less dependable offer than a deck whose ordinary draws already work.

The two changes you need to combine

The v0.110 notes increased Beautiful Bracelet's affected cards from three to four and reduced Swift from 3 to 2. The v0.111 notes then made those four targets random. Read the changes together: four random targets with Swift 2.

Older screenshots can show the main-branch version. Our Beautiful Bracelet reference separates the stored main-branch text from the beta change notice. The image alone is not the beta rule.

Inspect the whole candidate pool

Before choosing the relic, open your deck and divide likely targets by how you use them. Which cards do you play whenever they appear? Which are expensive setup cards you sometimes cannot afford? Which are cards you intend to remove?

Do not assume that every card is eligible. Existing enchantments and the game's selection rules can affect the pool. The short patch note does not document the exact random-selection algorithm, so it cannot support a precise hit-chance calculator on its own.

That uncertainty is useful information. If your decision only makes sense when one specific card is selected, the offer has too much riding on an unverified assumption.

A comparison you can make without guessing the odds

Your deckWhat to check
Most cards are useful on an ordinary turnRandom targets are easier to live with
A few payoffs carry many weak cardsInspect the cost of missing those payoffs
Several cards already have enchantmentsCheck eligibility in the actual offer
The next fight needs a specific defensive answerCompare the other offers for immediate help

A small deck is not automatically the better Bracelet deck. Ten cards containing several poor targets may be less appealing than a larger deck where nearly every card has a job. Count useful targets, not just total cards.

Should you remove a card first?

Only consider this when a removal is genuinely available before the offer. There is no reason to plan around a shop you cannot visit.

A removal can improve your draws regardless of what Bracelet later selects. Evaluate that benefit first. If spending the gold leaves you unable to buy the potion needed for the next elite, improving a hypothetical enchantment pool may be the wrong priority. The removal-versus-relic guide covers that tradeoff.

After accepting the offer

Read the actual results before taking the next reward. Your draft should respond to the cards that received the enchantment, not the cards you hoped would receive it. Reconsider which turns benefit from playing them and whether another copy helps or merely adds clutter.

For enchantment compatibility, keep the no-stacking guide nearby. For a different Ancient offer with explicit selection changes, see the Jeweled Mask power-pool guide.