
Slay the Spire 2 Card
Loop
Loop is an Uncommon Defect Power that costs 1 energy. At the start of your turn, trigger the passive ability of your rightmost Orb.
- Character
- Defect
- Type
- Power
- Rarity
- Uncommon
- Cost
- 1 Energy
- Target
- Self
- Keywords
- None
Card text
At the start of your turn, trigger the passive ability of your rightmost Orb.
Upgraded card text
At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
How to evaluate it
Judge Loop by the job it fills in your current deck, the fights ahead, and whether its 1 energy competes with a more urgent play. A card being uncommon does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Loop, Defect, or power.
Used in real decisions
Guides that mention Loop
Eidolon in beta: inspect the Exhaust pile before committingUnderstand beta Eidolon's Ethereal replay effect and generation restriction. Check eligible cards, timing, and version differences before planning a payoff turn.Defect v0.111 Guide: Thunder, Null, and Synchronize BreakpointsThunder is stronger while Null and Synchronize are weaker in v0.111. Learn the Lightning, Weak, Dark, and temporary Focus math before drafting them.Necrobinder v0.111 Guide: Shroud Block and Repeatable Time's UpShroud gains more Block and Time's Up no longer Exhausts in v0.111. Learn how to build a Doom plan that defends while scaling without becoming too slow.Silent Infinite Guide: Five Checks Before You CommitA Slay the Spire 2 Silent infinite-build guide for deciding whether to commit, trim the deck, protect the loop, and keep a real backup plan.Slay the Spire 2 All Bosses Guide: Act-by-Act Prep and CountersPrepare for every documented Slay the Spire 2 boss with an act-by-act checklist, linked move data, and the deck jobs that prevent boss losses.