
Slay the Spire 2 Card
Mirage
Mirage is an Uncommon Silent Skill that costs 1 energy. Gain Block equal to Poison on ALL enemies.
Tracked beta change (v0.111.0 beta): Now Exhausts at base. Its upgrade removes Exhaust instead of lowering the cost from 1 to 0. Official sourceThe facts below remain the current main-branch data until this beta is promoted.
- Character
- Silent
- Type
- Skill
- Rarity
- Uncommon
- Cost
- 1 Energy
- Target
- Self
- Keywords
- Exhaust
Card text
Gain Block equal to Poison on ALL enemies.
Upgraded card text
This card has no separate upgraded text in the current data set.
How to evaluate it
Judge Mirage by the job it fills in your current deck, the fights ahead, and whether its 1 energy competes with a more urgent play. A card being uncommon does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Mirage, Silent, or Exhaust.
Used in real decisions
Guides that mention Mirage
Mirage v0.111 Guide: Silent's Energy Card After the Exhaust ChangeHow to draft, upgrade, and sequence Mirage after the v0.111 beta change that makes the base card Exhaust and moves the upgrade to remove Exhaust.Haze in the current beta: Poison and Weak in one turnLearn when the beta Haze rework earns its two Energy, how its upgrade changes Weak coverage, and why old Sly advice no longer applies.Slay the Spire 2 v0.111 Beta Patch Strategy GuideWhat changes in Slay the Spire 2 v0.111 beta: Hyperbeam, Expect a Fight, Regalite, enemy breakpoints, saves, and what to test first.