
Slay the Spire 2 Card
Hang
Hang is a Rare Necrobinder Attack that costs 1 energy. Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
- Character
- Necrobinder
- Type
- Attack
- Rarity
- Rare
- Cost
- 1 Energy
- Target
- AnyEnemy
- Keywords
- None
Card text
Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
Upgraded card text
Deal 13 damage. Double the damage ALL Hang cards deal to this enemy.
How to evaluate it
Judge Hang by the job it fills in your current deck, the fights ahead, and whether its 1 energy competes with a more urgent play. A card being rare does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Hang, Necrobinder, or attack.
Used in real decisions
Guides that mention Hang
Mirage v0.111 Guide: Silent's Energy Card After the Exhaust ChangeHow to draft, upgrade, and sequence Mirage after the v0.111 beta change that makes the base card Exhaust and moves the upgrade to remove Exhaust.Eidolon in beta: inspect the Exhaust pile before committingUnderstand beta Eidolon's Ethereal replay effect and generation restriction. Check eligible cards, timing, and version differences before planning a payoff turn.Fiddle in beta: a bigger opening hand is not a draw engineEvaluate Fiddle after its beta draw reversion. Compare opening-hand size with lost mid-turn draw, Energy needs, and cards that no longer find their payoff.Fur Coat in beta: follow the marks, not the number eightUse Fur Coat's eight marked beta combats without assuming they all fit one route. Compare reachable marks, rewards, shops, and the fights it does not solve.Refract in beta: budget for two hits and two GlassEvaluate Defect's beta Refract without mixing direct damage with Glass value. Check target choice, three-Energy timing, orb slots, and the upgrade's real payoff.