
Slay the Spire 2 Card
Burst
Burst is a Rare Silent Skill that costs 1 energy. This turn, your next Skill is played an extra time.
- Character
- Silent
- Type
- Skill
- Rarity
- Rare
- Cost
- 1 Energy
- Target
- Self
- Keywords
- None
Card text
This turn, your next Skill is played an extra time.
Upgraded card text
This turn, your next 2 Skills are played an extra time.
How to evaluate it
Judge Burst by the job it fills in your current deck, the fights ahead, and whether its 1 energy competes with a more urgent play. A card being rare does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Burst, Silent, or skill.
Used in real decisions
Guides that mention Burst
Hyperbeam v0.111 Guide: Defect's New Burst TurnHow to use Hyperbeam after the v0.111 Defect rework: temporary Focus loss, AoE breakpoints, Frost timing, and when to draft it.Blade of Ink v0.111 Guide: Silent's Inky Shiv After the NerfBlade of Ink's Inky enchantment no longer adds damage in v0.111. Learn how to value two Inky Shivs, Weak timing, draw density, and Silent synergies.Defect v0.111 Guide: Thunder, Null, and Synchronize BreakpointsThunder is stronger while Null and Synchronize are weaker in v0.111. Learn the Lightning, Weak, Dark, and temporary Focus math before drafting them.v0.111 Enemy Breakpoints Guide: Six Fights That Got HarderPrepare for the v0.111 Mecha Knight, Exoskeleton, Globe Head, Louse Progenitor, Soul Fysh, and Entomancer buffs with practical route and potion checks.Axebot v0.111 Guide: Act 3 Damage Checks and Potion PlanningHow to prepare for Axebot after its v0.111 buffs: updated attack breakpoints, tempo decisions, and the potion choices that protect an Act 3 run.