
Slay the Spire 2 Card
Rage
Rage is an Uncommon Ironclad Skill that costs 0 energy. Whenever you play an Attack this turn, gain 3 Block.
- Character
- Ironclad
- Type
- Skill
- Rarity
- Uncommon
- Cost
- 0 Energy
- Target
- Self
- Keywords
- None
Card text
Whenever you play an Attack this turn, gain 3 Block.
Upgraded card text
Whenever you play an Attack this turn, gain 5 Block.
How to evaluate it
Judge Rage by the job it fills in your current deck, the fights ahead, and whether its 0 energy competes with a more urgent play. A card being uncommon does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Rage, Ironclad, or skill.
Used in real decisions
Guides that mention Rage
Mirage v0.111 Guide: Silent's Energy Card After the Exhaust ChangeHow to draft, upgrade, and sequence Mirage after the v0.111 beta change that makes the base card Exhaust and moves the upgrade to remove Exhaust.Refract in beta: budget for two hits and two GlassEvaluate Defect's beta Refract without mixing direct damage with Glass value. Check target choice, three-Energy timing, orb slots, and the upgrade's real payoff.Haze in the current beta: Poison and Weak in one turnLearn when the beta Haze rework earns its two Energy, how its upgrade changes Weak coverage, and why old Sly advice no longer applies.Lantern Key and Repy Event Guide: Return It, Fight, or Take the Chest?A two-stage decision guide for the Lantern Key, Mysterious Knight, War Historian Repy, the valuable tome, and the relic-and-potion chest.Salvo vs Splash v0.111 Guide: The Colorless Rarity Swap ExplainedSalvo is now Uncommon and Splash is Rare in v0.111. Learn which card solves a real run problem, how rarity changes access, and when to skip both.