
Slay the Spire 2 Card
Patter
Patter is a Common Regent Skill that costs 1 energy. Gain 8 Block. Gain 2 Vigor.
- Character
- Regent
- Type
- Skill
- Rarity
- Common
- Cost
- 1 Energy
- Target
- Self
- Keywords
- None
Card text
Gain 8 Block. Gain 2 Vigor.
Upgraded card text
Gain 10 Block. Gain 3 Vigor.
How to evaluate it
Judge Patter by the job it fills in your current deck, the fights ahead, and whether its 1 energy competes with a more urgent play. A card being common does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Patter, Regent, or skill.
Used in real decisions
Guides that mention Patter
Fiddle in beta: a bigger opening hand is not a draw engineEvaluate Fiddle after its beta draw reversion. Compare opening-hand size with lost mid-turn draw, Energy needs, and cards that no longer find their payoff.Biased Cognition in beta: choosing the right Focus windowWork through beta Biased Cognition's 5 or 6 Focus grant and ongoing Focus loss to decide whether to play it early or save it for a boss phase.Haze in the current beta: Poison and Weak in one turnLearn when the beta Haze rework earns its two Energy, how its upgrade changes Weak coverage, and why old Sly advice no longer applies.Lantern Key and Repy Event Guide: Return It, Fight, or Take the Chest?A two-stage decision guide for the Lantern Key, Mysterious Knight, War Historian Repy, the valuable tome, and the relic-and-potion chest.Necrobinder v0.111 Guide: Shroud Block and Repeatable Time's UpShroud gains more Block and Time's Up no longer Exhausts in v0.111. Learn how to build a Doom plan that defends while scaling without becoming too slow.