
Slay the Spire 2 Card
Delay
Delay is an Uncommon Necrobinder Skill that costs 2 energy. Gain 11 Block. Next turn, gain 1 Energy.
- Character
- Necrobinder
- Type
- Skill
- Rarity
- Uncommon
- Cost
- 2 Energy
- Target
- Self
- Keywords
- None
Card text
Gain 11 Block. Next turn, gain 1 Energy.
Upgraded card text
Gain 13 Block. Next turn, gain 2 Energy.
How to evaluate it
Judge Delay by the job it fills in your current deck, the fights ahead, and whether its 2 energy competes with a more urgent play. A card being uncommon does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Delay, Necrobinder, or skill.
Used in real decisions
Guides that mention Delay
Eidolon in beta: inspect the Exhaust pile before committingUnderstand beta Eidolon's Ethereal replay effect and generation restriction. Check eligible cards, timing, and version differences before planning a payoff turn.Relax in beta: can you afford the turn before the payoff?Use beta Relax without giving away the current turn. Compare its Block, delayed draw and Energy, upgrade value, and the hands where it is too expensive.Well-Laid Plans in beta: keep the answer without clogging the handUse the reworked beta Well-Laid Plans rather than its old single-card retention text. Plan setup cost, retained clutter, upgrade timing, and useful combinations.Whistle in beta: choose the enemy whose turn mattersPlan Whistle's cheaper beta turn around the right target. Weigh a kill against a stun, budget the remaining Energy, and avoid wasting a one-use answer.Biased Cognition in beta: choosing the right Focus windowWork through beta Biased Cognition's 5 or 6 Focus grant and ongoing Focus loss to decide whether to play it early or save it for a boss phase.