
Slay the Spire 2 Card
Finisher
Finisher is an Uncommon Silent Attack that costs 1 energy. Deal 6 damage for each Attack already played this turn.
- Character
- Silent
- Type
- Attack
- Rarity
- Uncommon
- Cost
- 1 Energy
- Target
- AnyEnemy
- Keywords
- None
Card text
Deal 6 damage for each Attack already played this turn.
Upgraded card text
Deal 8 damage for each Attack already played this turn.
How to evaluate it
Judge Finisher by the job it fills in your current deck, the fights ahead, and whether its 1 energy competes with a more urgent play. A card being uncommon does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Finisher, Silent, or attack.
Used in real decisions
Guides that mention Finisher
Salvo vs Splash v0.111 Guide: The Colorless Rarity Swap ExplainedSalvo is now Uncommon and Splash is Rare in v0.111. Learn which card solves a real run problem, how rarity changes access, and when to skip both.Slay the Spire 2 Enchantments Guide: Why Stacking Is DisabledWhat the developers confirmed about Enchantments not stacking, how that changes card choices, and how to get value from a one-card enhancement.Forgotten Ritual v0.111 Guide: Ironclad's Cleaner Energy SetupHow Forgotten Ritual changes in v0.111, when to draft it, and how to turn its Energy into a winning Ironclad turn without forcing Exhaust lines.Slay the Spire 2 v0.111 Beta Patch Strategy GuideWhat changes in Slay the Spire 2 v0.111 beta: Hyperbeam, Expect a Fight, Regalite, enemy breakpoints, saves, and what to test first.Hyperbeam v0.111 Guide: Defect's New Burst TurnHow to use Hyperbeam after the v0.111 Defect rework: temporary Focus loss, AoE breakpoints, Frost timing, and when to draft it.