
Slay the Spire 2 Card
Haze
Haze is an Uncommon Silent Skill that costs 3 energy. Apply 4 Poison to ALL enemies.
Tracked beta change (v0.110.0 beta): Reworked into a 2-cost Skill that applies 4(6) Poison and 1(2) Weak to all enemies; it is no longer Sly. Official sourceThe facts below remain the current main-branch data until this beta is promoted.
- Character
- Silent
- Type
- Skill
- Rarity
- Uncommon
- Cost
- 3 Energy
- Target
- AllEnemies
- Keywords
- Sly
Card text
Apply 4 Poison to ALL enemies.
Upgraded card text
Apply 6 Poison to ALL enemies.
How to evaluate it
Judge Haze by the job it fills in your current deck, the fights ahead, and whether its 3 energy competes with a more urgent play. A card being uncommon does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Haze, Silent, or Sly.
Used in real decisions
Guides that mention Haze
Haze in the current beta: Poison and Weak in one turnLearn when the beta Haze rework earns its two Energy, how its upgrade changes Weak coverage, and why old Sly advice no longer applies.Well-Laid Plans in beta: keep the answer without clogging the handUse the reworked beta Well-Laid Plans rather than its old single-card retention text. Plan setup cost, retained clutter, upgrade timing, and useful combinations.Outbreak in beta: when to trigger Poison immediatelyUse beta Outbreak as a three-Energy Poison payoff rather than an old passive engine. Includes ordering, spending, and upgrade decisions.Sidestep in beta: spend tomorrow's Energy carefullyPlan Silent's beta Sidestep turns: when delayed Energy helps, when it arrives too late, and how to avoid drawing an unusable payoff.