
Slay the Spire 2 Card
Battle Trance
Battle Trance is an Uncommon Ironclad Skill that costs 0 energy. Draw 3 cards. You cannot draw additional cards this turn.
- Character
- Ironclad
- Type
- Skill
- Rarity
- Uncommon
- Cost
- 0 Energy
- Target
- Self
- Keywords
- None
Card text
Draw 3 cards. You cannot draw additional cards this turn.
Upgraded card text
Draw 4 cards. You cannot draw additional cards this turn.
How to evaluate it
Judge Battle Trance by the job it fills in your current deck, the fights ahead, and whether its 0 energy competes with a more urgent play. A card being uncommon does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Battle Trance, Ironclad, or skill.
Used in real decisions
Guides that mention Battle Trance
Brightest Flame v0.111 Guide: When 2 Max HP Is Worth SpendingBrightest Flame now costs 2 Max HP in v0.111. Learn when its 2 Energy and 2-card draw prevent more damage than the permanent health cost.Rampage v0.111 Guide: Ironclad Scaling Without Overbuilding the DeckRampage starts at 10 damage and upgrades to stronger repeat scaling in v0.111. Learn the cycle math, deck-size test, upgrades, and matchups where it works.Forgotten Ritual v0.111 Guide: Ironclad's Cleaner Energy SetupHow Forgotten Ritual changes in v0.111, when to draft it, and how to turn its Energy into a winning Ironclad turn without forcing Exhaust lines.