
Slay the Spire 2 Card
Synchronize
Synchronize is an Uncommon Defect Skill that costs 1 energy. Gain 2 Focus this turn for each unique Orb you have.
Tracked beta change (v0.111.0 beta): Temporary Focus per unique Orb decreased from 2(3) to 1(2). It still keeps the v0.110 removal of Exhaust. Official sourceThe facts below remain the current main-branch data until this beta is promoted.
- Character
- Defect
- Type
- Skill
- Rarity
- Uncommon
- Cost
- 1 Energy
- Target
- Self
- Keywords
- Exhaust
Card text
Gain 2 Focus this turn for each unique Orb you have.
Upgraded card text
This card has no separate upgraded text in the current data set.
How to evaluate it
Judge Synchronize by the job it fills in your current deck, the fights ahead, and whether its 1 energy competes with a more urgent play. A card being uncommon does not make it an automatic pick. Check its class guides and the current patch notes before treating any single-card rating as universal.
Related strategy
Use the guide search to find builds and boss plans that mention Synchronize, Defect, or Exhaust.
Used in real decisions
Guides that mention Synchronize
Defect v0.111 Guide: Thunder, Null, and Synchronize BreakpointsThunder is stronger while Null and Synchronize are weaker in v0.111. Learn the Lightning, Weak, Dark, and temporary Focus math before drafting them.Defect v0.110 Status vs Orb Guide: Synchronize and Rocket PunchHow v0.110 changes Defect drafting: Synchronize Focus breakpoints, Biased Cognition, Rocket Punch discounts, and viable Status-orb hybrids.Hyperbeam v0.111 Guide: Defect's New Burst TurnHow to use Hyperbeam after the v0.111 Defect rework: temporary Focus loss, AoE breakpoints, Frost timing, and when to draft it.