
Slay the Spire 2 Monster
Axebot
Axebot is a normal encounter with 70-78 base HP and 76-86 HP at high Ascension. Its documented pattern is Always uses Boot Up.
Tracked beta change (v0.111.0 beta): Hammer Uppercut increased to 14(18), The One-Two to 10(11)x2, and each respawn adds 10 maximum HP. Official sourceThe facts below remain the current main-branch data until this beta is promoted.
- Encounter
- Normal
- Base HP
- 70-78
- High Ascension HP
- 76-86
- Known moves
- 3
- Act
- Act 3 - Glory
Moves and intents
| Move | Intent | Damage | Block |
|---|---|---|---|
| Boot Up | Defend + Buff | - | 10 |
| The One-Two | Attack | 9 x 2 (10 A) | - |
| Hammer Uppercut | Attack + Debuff | 12 (14 A) | - |
Attack pattern
Always uses Boot Up
Preparation notes
Use the move table as a damage threshold, not a script that replaces reading the fight. Ascension, multiplayer scaling, powers, and patch changes can alter the exact line. For boss-specific planning, continue to the boss guide hub.
Used in real decisions
Guides that mention Axebot
Axebot v0.111 Guide: Act 3 Damage Checks and Potion PlanningHow to prepare for Axebot after its v0.111 buffs: updated attack breakpoints, tempo decisions, and the potion choices that protect an Act 3 run.v0.111 Enemy Breakpoints Guide: Six Fights That Got HarderPrepare for the v0.111 Mecha Knight, Exoskeleton, Globe Head, Louse Progenitor, Soul Fysh, and Entomancer buffs with practical route and potion checks.Slay the Spire 2 v0.111 Beta Patch Strategy GuideWhat changes in Slay the Spire 2 v0.111 beta: Hyperbeam, Expect a Fight, Regalite, enemy breakpoints, saves, and what to test first.