> Patch note: Slay the Spire 2 is in Early Access, so balance, card values, and encounter details can change. This guide focuses on stable deckbuilding principles and will be updated after major patches.

Shiv Build Fundamentals

Shiv builds generate and play zero-cost attack cards called shivs. Each shiv deals 4 damage (6 when upgraded) and Exhausts when played. Individually they are weak. Played in groups of 3-5 per turn, they become a powerful damage engine.

In Slay the Spire 2, shiv builds gained a new dimension through the Sly keyword. Sly cards are played automatically for free when discarded. Cards like Hidden Daggers discard cards to generate shivs, naturally triggering Sly effects. This creates discard-shiv hybrid builds that were impossible in the original game.

The build has three parts:

  1. Generation — cards that add shivs to your hand
  2. Scaling — ways to increase shiv damage (Accuracy, Strength, relics)
  3. Finishers — cards that capitalize on playing many attacks per turn

Shiv Generation

Direct generators add shivs to your hand when played:

  • Blade Dance: Add 3 shivs, Exhaust. Strong early damage, but the Exhaust means you cannot chain it repeatedly.
  • Cloak and Dagger: Gain Block and add 1 shiv. Versatile because it provides defense while generating offense.
  • Up My Sleeve: Add 3 shivs, reduces cost by 1 each time played. Becomes incredibly efficient in longer fights.
  • Leading Strike: Deal damage and add 1-2 shivs. A solid flex pick even without full shiv commitment.

Passive generators:

  • Infinite Blades: At the start of each turn, add 1 shiv. Incredible if your deck lacks draw or direct generators.
GeneratorTypeValue
Blade DanceDirect, ExhaustsStrong burst early, one-time use
Cloak and DaggerDirect + BlockBest early-game flex pick
Up My SleeveDirect, scaling costBest late-game generator
Infinite BladesPassiveFree shiv every turn

Shiv Scaling

Raw shivs do not scale into late game. A 4-damage shiv takes too long to kill bosses. You need ways to increase that number.

Accuracy is the classic scaling Power. It permanently increases every shiv's damage for the rest of combat. One Accuracy is good. Two is excellent. Stacking multiple copies turns shivs into missiles.

Blade of Ink (unlocked after beating Ascension 1 with Silent) grants +2 Strength that turn for every Attack played. In a shiv deck where you play 5-8 attacks per turn, this creates massive burst.

Phantom Blades gives shivs Retain and adds bonus damage to your first shiv each turn. This lets you save shivs between turns instead of being forced to play them immediately.

Fan of Knives converts all shiv damage to area-of-effect and adds 4 shivs to hand. This solves the shiv build's weakness against groups of enemies.

Scaling SourceShiv BonusNotes
Accuracy+4-6 damageStacks additively, must-have for long fights
Blade of Ink+2 Strength per AttackOne-turn burst, scales with attack count
Phantom BladesRetain + first-shiv bonusChanges how you pace shiv usage
Fan of KnivesAoE conversionSolves multi-enemy weakness

Finishers and Sly Synergy

Knife Trap is the ultimate shiv payoff. It plays every shiv in your exhaust pile against a target enemy. In its upgraded form, it upgrades each shiv before playing it. This is the card that turns a steady stream of shivs into boss-killing burst.

Finisher deals damage for every Attack played this turn. With 5-7 shivs played, plus your normal attacks, this adds up quickly.

Sly discard synergy:

  • Hidden Daggers: Discard 2 cards, add 2 shivs. If you discard Sly cards, they play for free.
  • Storm of Steel: Discard your hand, create 1 shiv per card. Amazing with a hand full of Sly cards.
  • Reflex / Tactician / Untouchable: Sly cards that trigger when discarded, giving free draws, energy, or block.

This hybrid approach — generating shivs while discarding Sly cards for free value — is one of the strongest Silent strategies in the current Early Access meta.

Shiv Build Weaknesses

  • Time Eater and card-play limits: Enemies that restrict cards played per turn punish shiv decks hard.
  • Area damage without Fan of Knives: Shivs normally hit single targets. Groups are inefficient.
  • Block pressure: Turns spent playing 5 shivs are turns not playing block cards.
  • Accuracy dependency: Without Accuracy or Strength, shivs fall off significantly in Acts 2 and 3.

Shiv Build Relics to Watch For

  • Shuriken: Every 3 Attacks played in a turn grants 1 Strength. Snowballs quickly with shivs.
  • Kunai: Every 3 Attacks grants 1 Dexterity. Pairs with Afterimage for massive block.
  • Ornamental Fan: Every 3 Attacks grants 4 Block. Free defense.
  • Pen Nib: Every 10th Attack deals double damage. Time it with Knife Trap.
  • Nunchaku: Every 10 Attacks grants 1 Energy. Keeps the engine running.

Campfire Priorities

  1. Upgrade Knife Trap first if you have it. Upgraded shivs from the exhaust pile are a massive damage spike.
  2. Upgrade Infinite Blades to make it Innate (starts in hand).
  3. Upgrade Accuracy for higher flat damage.
  4. Remove Strikes before Defends — your shivs replace Strikes as damage.

For Silent basics, read the Silent guide. For poison-focused builds, see poison build guide. For general deckbuilding, see best builds for beginners.