If your Timeline is stuck: do not start by editing a save file. v0.110 fixes one specific case where an Epoch unlock earned at the end of a run could vanish and permanently block progress. The official notes say affected saves are repaired when loaded. Update to the beta, launch cleanly, load the affected profile, and check the Timeline before trying anything invasive.

What v0.110 actually fixes

The wording matters. Mega Crit documents a bug where an Epoch unlock earned at the end of a run could be lost, permanently blocking Timeline progress. v0.110 fixes the cause and repairs affected saves on load.

That does not mean every locked Timeline node is a bug. A node may still depend on normal progression, a run result, a different profile, or content not yet reached. The repair targets the missing Epoch state described in the patch notes.

SymptomLikely next step
Progress stopped immediately after earning an EpochTry the v0.110 load repair
Timeline is locked on a different profileOpen the profile where the progress was earned
Problem appears only with modsRetest without mods before blaming progression
Main branch still shows the issueRemember the repair is currently in beta
A node is locked but no Epoch was lostContinue normal progression and verify its requirement

Safe repair checklist

Use the least destructive path first.

  1. Finish or record any run you care about. Branch changes during an active Early Access run add uncertainty you do not need.
  2. Confirm the affected profile. Timeline progress belongs to the profile state you are loading, not merely the installation.
  3. Close the game fully. Do not switch branches while it is still running.
  4. Opt into beta v0.110.0 in Steam. Wait for the update to finish.
  5. Launch without unnecessary mods. A clean first load makes the result easier to interpret.
  6. Load the affected profile and open Timeline. The official repair is performed on load; there is no separate repair button in the patch notes.
  7. Restart once and check again. This confirms the repaired state persisted.

If the missing progress returns, stop there. Extra “fixes” only add risk.

How to tell whether the repair worked

Look for a state change, not just the absence of an error message.

  • The previously blocked Timeline route can advance.
  • The earned Epoch state is present after restarting.
  • Loading the same profile twice produces the same result.
  • The problem remains fixed with the same branch and mod state.

Take one screenshot of the branch version and one of the Timeline state if the problem continues. Those two facts make a bug report far more useful than “my unlock is gone.”

Profile, branch, and mod mix-ups

Progression troubleshooting often goes sideways because three different variables change together.

Profile

Confirm the selected profile before testing. A healthy Timeline on another profile does not prove the affected one was repaired, and an empty profile is not evidence of data loss.

Branch

The current main branch is v0.107.1. The documented automatic repair is in v0.110 beta as of this guide's update. If you switch back to main after testing, do not assume beta-only card or save behavior will remain identical.

Mods

Mods can change unlock flows, dependencies, and error behavior. Disable them for the first repair attempt. If the Timeline works cleanly, re-enable mods in small groups until the conflict is isolated. The Steam Workshop mods guide covers dependency and version checks.

What not to do first

Avoid these as opening moves:

  • downloading a stranger's progress file;
  • changing undocumented save values;
  • deleting the profile to “force a refresh”;
  • copying beta saves over main saves without a backup plan;
  • stacking several community workarounds before checking the official repair.

Manual editing can hide the original problem, unlock the wrong state, or make future support harder. It is a last resort, not a faster version of the official fix.

If the Timeline is still stuck

Collect a small, precise report:

FieldWhat to record
Game versionExact number shown in game
BranchMain or beta
ProfileWhich profile is affected
Lost momentEnd of which run or unlock
ModsNone, or a complete list
Repair resultWhat changed after the first v0.110 load

Then use the game's official feedback or bug-report path. Describe observable events in order. “I finished a run, saw an Epoch unlock, reopened Timeline, and this node remained blocked” is actionable. “Timeline broken” is not.

The practical takeaway

v0.110's repair is good news because it handles the documented failure automatically. The sensible order is: verify profile, update, load cleanly, check persistence, then report with evidence if needed.

Early Access progression can change. Keep branch labels in screenshots and avoid unsupported save edits unless official support specifically directs you there.