Version note: Outbreak and Tracking have the changes described below only on the optional v0.108.0 beta branch. The database currently shows the v0.107.1 main-branch versions until the patch is promoted.
Sources: official v0.108.0 beta notes, the official Steam news hub, and community balance discussion.
Silent received one of v0.108.0's most interesting tradeoffs. Outbreak became easier to trigger and easier to understand, while Tracking lost a large part of its burst ceiling. The result is not “Poison buffed, attacks nerfed.” It is a push away from cards that do nothing until a condition spikes and toward cards that contribute in ordinary turns.

What changed
| Card | Before v0.108 beta | v0.108 beta | Draft consequence |
|---|---|---|---|
| Outbreak | Larger AoE hit after every third Poison application | Small AoE hit whenever Poison is applied | Faster and more consistent, lower ceiling in some long fights |
| Tracking | Weak enemies take double Attack damage | Weak enemies take 50% more Attack damage | Still scales attacks, but no longer rescues a weak damage package |
| Anticipate | Upgrade grants less Dexterity | Upgraded Dexterity increased to 4 | Better defensive scaling when the deck can afford setup |
| Flick-Flack | 6(8) damage | 7(9) damage | Slightly better front-loaded damage and tempo |
Outbreak is now a consistency card
The old Outbreak paid 15 AoE damage after every third Poison application. The beta version deals 3 damage, or 4 upgraded, every time you apply Poison. Over exactly three applications, the unupgraded version falls from 15 total AoE damage to 9. That looks like a clear nerf if you stop the analysis there.
Actual fights do not always deliver Poison in tidy groups of three. A hallway can end after one or two applications. A card can arrive before the rest of the package. Targets can die between triggers. The new Outbreak produces value immediately, which makes its floor much higher even when the ceiling is lower.
Repeated and multi-target Poison sources become the cleanest partners. Noxious Fumes-like recurring application and multi-target cards create damage without waiting for a counter to roll over. The card is also easier to evaluate during a reward: count how many separate Poison applications your deck makes during the first two cycles, not just how much total Poison it stacks.
Take Outbreak when
- The deck already has at least two reliable Poison sources.
- You need AoE for the next act's hallway fights.
- Poison is applied across multiple turns without requiring one rare combo.
- The deck can play a Power without losing the current fight's damage race.
Skip Outbreak when
- You are hoping to find Poison later but have none now.
- The next elite requires front-loaded single-target damage immediately.
- Your Powers already crowd the first deck cycle.
- The deck wins through Shiv or Sly attacks and Poison is incidental.
Tracking remains strong, but honest
Moving from double Attack damage to 50% more is a major reduction. A 20-damage attack against a Weak enemy used to become 40 through Tracking; in the beta it becomes 30 before other modifiers. That missing 10 damage compounds across multi-hit turns, which is why the nerf feels large in boss fights.
Tracking is still useful when three things are true: Weak is reliable, Attack damage is the main win condition, and the deck can draw Tracking before its burst turn. If any one of those is missing, the Power can become setup without payoff.
Do not confuse “still pickable” with “still an instant pick.” Check Tracking's card page for the main-branch version, then label any beta advice clearly. In v0.108, Tracking should amplify an attack package that already works. It should not be the only reason that package works.
Poison, Shiv, or Sly after the patch?
The patch does not force Silent into one archetype. It changes pivot thresholds.
| Current deck signal | Better direction |
|---|---|
| Repeated Poison plus weak AoE | Outbreak Poison |
| Kunai, Shuriken, Accuracy-style payoff, cheap blade generation | Shiv |
| Strong draw/discard and flexible attacks | Sly |
| Reliable Weak plus several efficient attacks | Tracking-supported attacks |
| One Poison card and no enablers | Stay flexible; do not force Outbreak |
The strongest Silent decks often borrow pieces from more than one label. Sly draw can make Poison Powers arrive on time. Shivs can carry secondary Poison application. Weak supports any plan by reducing incoming damage. Archetypes are descriptions of engines, not rules that ban useful cards.
Anticipate and Flick-Flack matter at different times
Anticipate's upgraded Dexterity rose from 3 to 4. That makes the upgrade more rewarding, but the card still asks for setup time. Take it when the deck has enough efficient Block cards to convert Dexterity into real survival. Avoid treating Dexterity as defense by itself.
Flick-Flack's damage increase is simpler. One extra base damage and one extra upgraded damage improve Act 1 and multi-hit scaling slightly. It is not a build-around; it is a better bridge card when the deck needs an attack that remains relevant with Strength or other hit-based effects.
A practical reward checklist
Before choosing any of the four changed cards, answer these in order:
- What kills me in the next three floors?
- Does this card work in the deck I have, not the deck I want?
- Can I play it in the first cycle without losing too much tempo?
- Does it solve AoE, boss scaling, defense, or consistency?
- Am I evaluating the main version or the beta version?
That final question matters more during Early Access than any tier ranking. A technically correct card review can still be wrong for your branch.
FAQ
Is Outbreak better now?
It is more consistent in short fights and less dependent on reaching every third application. Its maximum long-fight damage can be lower.
Is Tracking dead?
No. It remains a meaningful multiplier for reliable Weak attack decks, but it no longer doubles damage and cannot hide a weak base plan.
What should Silent prioritize first?
Survive the next fights. Take immediate damage, Block, or consistency before adding a speculative Power that needs several missing pieces.
